UrNm Gameplay Rules and Settings for MWR (Based from UMG)
The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, perks, or any other restricted item listed for the match will result in a forfeit of the map being played at the Staff Member’s discretion. Furthermore, using equipment includes holding it while running, walking, and/or placing it on the ground.
If there is a lag issue, the map is to be completed, and proof must be provided after the match has been completed.
Valid proof of lag can be described as 30+ seconds of video proof showing connection issues throughout the entire time. Proof of connection issues in moments that effect the outcome of the match will also be considered as reason for dispute.
Hosting wrong settings will result in a forfeit of the map. Settings excluded from this rule are Team Changing, Pre-round/Match timers and/or anything that doesn’t affect the outcome of the game. If a wrong setting is noticed, the non-hosting team is to LEAVE the game and report the issue immediately to live support. Video proof will be needed.
DLC WEAPONS/MELEE are NOT ALLOWED.
Juggernaut and Stopping Power perks are allowed.
Our tournaments are subject to be streamed and recorded. Our rules can be updated at anytime (Including during a tournament).