MWR Rules

UrNm  Gameplay Rules and Settings for MWR (Based from UMG)


The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, perks, or any other restricted item listed for the match will result in a forfeit of the map being played at the Staff Member’s discretion. Furthermore, using equipment includes holding it while running, walking, and/or placing it on the ground.

Lag Issues

If there is a lag issue, the map is to be completed, and proof must be provided after the match has been completed.

Valid proof of lag can be described as 30+ seconds of video proof showing connection issues throughout the entire time.  Proof of connection issues in moments that effect the outcome of the match will also be considered as reason for dispute.


Hosting wrong settings will result in a forfeit of the map. Settings excluded from this rule are Team Changing, Pre-round/Match timers and/or anything that doesn’t affect the outcome of the game. If a wrong setting is noticed, the non-hosting team is to LEAVE the game and report the issue immediately to live support. Video proof will be needed.


Juggernaut and Stopping Power perks are allowed.

Our tournaments are subject to be streamed and recorded. Our rules can be updated at anytime (Including during a tournament).

Gameplay Settings

General Settings:

  • Pre-Match Timer: 15 Seconds
  • Pre-Round Timer: 5 Seconds
  • Team Switching: Enabled
  • Spectating: Team Only
  • Spectating POV:  First Person Only
  • KillCam: Enabled
  • Mini-Map Radar: Normal
  • Battle Chatter: Disabled
  • Announcer: Enabled
  • Sprint: Enabled
  • Turrets: Enabled
  • Streaks Persist Across Rounds: Disabled

Spawn Settings:

  • Respawn Delay: None
  • Force Respawn: Enabled
  • Wave Spawn Delay: None
  • Suicide Penalty: None

Health and Damage:

  • Health: Normal
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Number of Lives: Unlimited (Unless Said Otherwise)
  • Team Kill Kick Limit: Unlimited
  • Headshots Only: Disabled
  • Explosive Delay: None

Banned Items:


  •  Grenade Launcher

Perk #1

Everything EXCEPT Bandolier!

Perk #2

  •  Sonic Boom

Perk #3

  •  Last Stand
  •  Martyrdom
  •  Eavesdrop


  •  All kill-streaks are banned

Maps and Modes

1) The maps below are in the current rotation for UMGO Variant game-modes. These are subject to change at any time.

2) Hosting with the wrong map will result in a forfeit of the map if 30 seconds or first blood has been made (which ever comes first).

Search and Destroy

  • Backlot
  • Crash
  • Crossfire
  • Overgrown
  • Vacant
  • Strike


  • Backlot
  • District
  • Overgrown
  • Strike


  • Backlot
  • Crash
  • District
  • Overgrown
  • Strike
Search And Destroy Settings
Time Limit:  2.5 Minutes
Score Limit:  6 Rounds
Bomb Timer:  45 Seconds
Plant Time:  7.5 Seconds
Defuse Time:  7.5 Seconds
Multi-Bomb:  Disabled
Switch Sides:  Every Round
Silent Plant:  Enabled

Domination Settings
Time Limit:  10 Minutes
Score Limit:  Unlimited
Capture Time:  10 Seconds
Neutralize:  Disabled
Halftime:  Enabled
Switch Sides:  Enabled
Spawn Settings
Respawn Delay:   5 Seconds


Time Limit:  5 Minutes
Score Limit:  4 Points
Bomb Timer:  30 Seconds
Plant Time:  5 Seconds
Defuse Time:  5 Seconds
Round Switch:  Every Round
Shared Bomb Timer:  No
Silent Plant:  Disabled
Spawn Settings
Respawn Delay:   5 Seconds